The Beast wants to live at all costs. But you, as a player, can make an informed choice about whether you might want to go in a different direction for a more satisfying death experience.
When your character is wounded, all alone and surrounded by 10 enemies in a room with locked doors, do you really need to go through the drag of comparing Blood Potencies? When you could die in a perfect execution scene under the scourge’s blade in front of the court, do you really need to activate your discipline to try and get out?
If you want to go down fighting, more power to you. Just remember, relenting for the sake of the scene is always an option and might ultimately be of greater benefit to your experience of your character’s death.
When your character’s time has come, use the opportunity to give everyone an awesome death scene to remember for a long time.
Scream, shout, cry, beg, twitch, moan, curse or go with unexpected dignity and grace. Make it meaningful. Make it larger-than-life. Hold nothing back. This is your finale. This is all you are going to get. Make them feel your death and in the end it will feel much better to you as well.
It’s only natural to feel some anger or resentment when someone’s character kills yours and to project that feeling onto the player behind the mask.
No matter how plausible, appropriate or even cool your avatar’s death was, deep down you feel – even if just for a short moment before your ratio and tempered, grown-up emotions kick in – that some playground bully just broke your favorite toy.
But the truth is, there’s a chance the other player will feel just as bad as you.
Maybe they feel empathy for your position because they’ve experienced the same thing. Maybe they would have liked to find another way and weren’t able to. Maybe they didn’t even have a choice because their character was not acting of their own volition. Maybe they’re friends with you in real life and are worried that now they’ve hurt you or that the two of you are in conflict.
It helps to realize that you’re in this together.
That your character’s death is not something that they did to you but that it is an experience you share.